using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WPCoco;
using WPCoco.Particles;
using Microsoft.Xna.Framework.Input.Touch;
using WPCoco.Controllers;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using WPCoco.Graphics;

namespace ParticlesDemo.Scenes
{
    public class SpinningPeasScene : DemoScene
    {
        public SpinningPeasScene()
        {
            Title = "Spinning Peas";

            ParticleSystem p = ParticleSystem.LoadFromFile("SpinningPeasPlist");
            p.SourcePosition = Screen.Center;
            ParticleSystemNode pnode = new ParticleSystemNode(p);
            AddNode(pnode);
        }
    }
}
